Wednesday, October 5, 2011
5 GM Rotating Campaign Update and more.
Well it appears that we are still moving forward with our grand idea of starting a new campaign using 5 separate DM/GM/CK (Game Runner). We have had two sessions simply trying to hash out the details with a third to follow tonight. We should end up with a summary of what we want to do as well as possible briefly play test a thing or two. The question was posed today via email if anyone had a list of what we had decided on. It turns out we only had some notes from our initial discussion session but forgot to get anything from the last one.
Luckily Mike had some notes and Tom and John recall some of the things we successfully hashed out. There are a ton of emails that could be rifled through looking for answers if it comes down to that. The discussions for this campaign have definitely been the most email activity our yahoo group has seen since I joined. There have been a couple of times several of us have felt simply overwhelmed and decided to hold off topics until face to face discussions.
The only things that I know for sure that has been decided are we are:
Core System - Castles & Crusades
Campaign Geography - Multiple islands controlled by each DM with a central common island for HQ
PC Starting Experience - 6006 which is 3rd level for most if not all classes.
C&C Primes - ALL races get 3 prime attributes of +5 and +1 to non prime. Humans get +6 for the 3 primes.
Demi-Humans are allowed
No planar travel
Demons & Devils are considered "Monsters" so they may appear in the campaign.
No physical manifestations of Gods
Death & Dismemberment table created and agreed upon
There are still a lot of things up in the air but should fall into place tonight hopefully. Some things we are still tweaking or working out details of are:
Age for weapons and armor - this is either going to be medieval or roman
Campaign settings of each island
Gold & Encumbrance - Working out tweaks to use Lamentation of the Flame Princess chart
Religion yet to be decided
Aspects or Allegiances used in place of alignments for hooks and to encourage stories and RP.
Hero Points system which will be connected to the above mentioned Aspects.
Initiative
As you can easily see there is a lot to take care of still but once decided on and typed up I think we will end up with a great campaign that we will all enjoy. Either that will happen or we will all end up hating it due to everyone making compromises along the way!
I also wanted to point out two other things.
1. Mike is running a really fun contest over at his blog Swords & Dorkery using TSR CCG packs to design an adventure. Go check it out here: http://mikemonaco.wordpress.com/2011/10/03/iron-chef-adventure-challenge-add-collector-cards/
2. As if I have free time on my hands I have created another blog which will showcase my new Malifaux gaming addiction. I was going to post them here but I wanted to keep my d20 and skirmisher gaming systems separate. If you are interested in those types of game though, please check out my new blog Table Top Breach here: http://tabletopbreach.blogspot.com/
Labels:
5 GM Campaign,
Castles and Crusades,
World Building
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